IndieCade 2018

This page serves as an archive of IndieCade 2018.

Courtyard

 * Registration - (9:00 am - 7:00 pm

105 & 106

 * Gametasting - (10:00 am - 6:00 pm

200C

 * Developer hang out area - (10:00 am - 6:00 pm

180, 203, 20

 * Conference Sessions - (10:00 am - 8:00 pm

Courtyard

 * Registration - (9:00 am - 9:30 am
 * Outdoor Games, Exhibitors, and Flash Jam - (10:00 am - 7:00 pm
 * Night Games - (6:00 pm - 10:00 pm

105 & 106

 * Gametasting - (10:00 am - 6:00 pm

Room 120

 * Prosea, Houdini / Side Effects - (11:00 am - 6:00 pm

131

 * SMC Student Showcase - (11:00 am - 6:00 am

170 Lobby

 * Akupara and NYU Game Center - (11:00 am - 6:00 pm

180 Theater

 * Keynote - (6:30 pm - 8:00 pm

200 A

 * Next Studio - (11:00 am - 6:00 pm

200 C

 * Playing TogethAR Showcase - (3:30 pm - 5:30 pm

200 D

 * Zapic - (11:00 am - 6:00 pm

203, 204, 216

 * Conference Sessions - (10:00 am - 6:00 pm

213, 214, 270, 101-A

 * Gaming Everywhere - (11:00 am - 6:00 pm

271, 272, 286

 * Nominee Galleries - (12:00 pm - 6:00 pm

Courtyard

 * Registration Opens - (9:00 am - 9:30 am)
 * Outdoor Games. Exhibitors, and Flash Jam - (10:00 am - 6:00 pm

105 & 106

 * Gametasting - (10:00 am - 5:00 pm

Room 120

 * Prosea, Houdini / Side Effects - (10:00 am - 6:00 pm

131

 * SMC Student Showcase - (10:00 am - 6:00 pm

170 Lobby

 * Akupara and NYU Game Center - (10:00 am - 6:00 pm

200 A

 * Next Studio - (10:00 am - 6:00 pm

200 C

 * Analogue Playtesting - (10:00 am - 6:00 pm

200 D

 * Zapic - (10:00 am - 6:00 pm

203, 204, 216

 * Conference Sessions - (10:00 am - 5:00 pm

213, 214, 270, 101-A

 * Gaming Everywhere - (10:00 am - 6:00 pm

271, 272, 286

 * Nominee Galleries - (10:00 am - 6:00 pm

Room 180

 * Keynote: (The) Play's the Thing: Games Meet Theatre (Panel) - (6:30 pm - 8:00 pm)

Room 204

 * The Neuroscience of Games: One Weird Truth About Learning Styles That Will Change Everything You Know About Play - (10:10 am - 11:00 am)
 * Everyone Has a Podcast: Five Things To Do When Launching a Transmedia IP - (11:00 am - 11:30 am)
 * Indie Game Development Made Easy Using Houdini - (12:00 pm - 12:50 pm)
 * Chasing Butterflies - (1:00 pm - 1:20 pm)
 * Game-making for kids with kids - (1:30 pm - 1:55 pm)
 * The Age of Play, or Why I Spent 8 Years on 1 Thing - (2:00 pm - 2:50 pm)
 * Control Your Space: Creating a Unique Presence at Public Venues - (3:00 pm - 3:25 pm)
 * Personally Professional - (3:30 pm - 3:55 pm)
 * Mystifying narrative branches and character interactions - (4:00 pm - 4:50 pm)
 * Team Building Workshop with Upright Citizens Brigade - (5:00 pm - 5:50 pm)

Room 203

 * Questions We Hope You Don't Ask: How To Vet A Publisher - (10:10 am - 11:00 am)
 * Business Formation IP and Contracts - (11:00 am - 11:50 am)
 * Explicit Power Dynamics - BDSM in games - (12:00 pm - 12:25 pm)
 * The Game: The Game (A Pick-up Artist Dating Simulator) - (12:30 pm - 12:55 pm)
 * AAA is for Activism - (1:00 pm - 1:25 pm)
 * Game-Theater: Put Your Body Where Your Mouth Is - (1:30 pm - 1:55 pm)
 * Videogames Are Not Games--And Why That Matters - (2:00 pm - 2:25 pm)
 * Riffs on Roguelikes: Fourteen Years of 7DRLs - (2:30 pm - 2:55 pm)
 * Explosions are cool, but... - (3:00 pm - 3:50 pm)
 * Thinking Outside the Bootcamp - (4:00 pm - 4:25 pm)
 * Actors and Indie Games, a Union Contract Made in Heaven by People Who Love Indies - (5:00 pm - 5:50 pm)

Room 216

 * Think:Indie - Activism and Games - (2:00 pm - 2:50 pm)

Room 203

 * Marketing & Community-Building Bootcamp - (10:10 am - 12:00 pm)
 * Can I Kick It?: Personal Development Through Solo Projects - (12:25 pm - 12:55 pm)
 * Don't Forget the Business and Marketing Components of Your Game - (1:00 pm - 1:25 pm)

Room 204

 * How To Teach Your Board Game - (10:10 am - 11:00 am)
 * Data Is your most powerful weapon: how a moddable hacking game can be a tool for digital activism - (11:00 am - 11:25 am)
 * Gamifying Twitter for Political Dissent - (11:30 am - 11:55 am)
 * Game Show (Colleges, Clubs, Universities) - (12:00 pm - 12:55 pm)
 * Games and Interpersonal Trust - (1:00 pm - 1:15 pm)
 * Creating A Game Without Borders - (1:20 pm - 1:35 pm)
 * No Dead Ends: Open Stories, Closed Systems, and the Development of real choice in Nocked! True Tales of Robin Hood - (1:40 pm - 1:55 pm)
 * Audio Adventures - (2:00 pm - 2:50 pm)
 * Indies at the Core of a Thriving Video Game Ecosystem - (3:00 pm - 3:50 pm)
 * VR Time Travel - (4:00 pm - 4:50 pm)
 * UCB Masterclass - (5:00 pm - 5:50 pm)
 * Escape the Theme Park (Panel) - (6:00 pm - 6:50 pm)

Room 216

 * Flipping the Bird!: How we Learned to Stop Worrying and Love the E-scooter (and Other Disruptive Transit) - (12:00 pm - 1:50 pm)
 * Think:Indie - Games and Labor - (3:00 pm - 3:50 pm)

Room 203

 * Puzzles in Unexpected Spaces - (10:10 am - 11:00 am)
 * Keeping the Band Together - (11:00 am - 11:25 am)
 * Making a Meal with Bites You Can Chew: Your Capabilities and Game Development - (11:30 am - 11:55 am)
 * ThinkIndie: Indies of Color - (2:00 pm - 2:50 pm)
 * Industry Panel Two - (4:00 pm - 4:50 pm)

Room 204

 * For SCIENCE! - Game Design as a Science - (10:10 am - 11:00 am)
 * Controlling Your Controllers--Alternative Controllers 101 - (11:00 am - 11:50 am)
 * Scaling Your Indie Studio: Lessons Learned - (12:00 pm - 12:50 pm)
 * An epic journey from paper to cardboard - (1:00 pm - 1:30 pm)
 * Making History: Practical Tips for Researching and Designing Historical Games - (2:00 pm - 2:50 pm)
 * Composing for Existing Blockbuster Franchises: The Music Of Star Wars Battlefront I and II - (3:00 pm - 3:50 pm)
 * Make It Personal: Are We Designing Empathetic Games? - (4:00 pm - 4:50 pm)