Sessions

There are many diverse and interesting Sessions at IndieCade 2019.

Courtyard

 * Welcome! - Run by the Alumni Association

Room 204

 * The Amazing Soaring Delights and Often Unforgiving Realities of Running a Small Game Development Studio
 * Building Your Community While Building Your Game
 * Marketing and Community Building - Hosted by Gamepedia / Fandom
 * Hardware is Hard
 * Innovating in AR
 * What is an Influencer Strategy and Finding the Right Strategy for Your Game

Room 205

 * Kickstarter Mentoring - Hosted by IndieCade Alumni
 * Creativity from Activisim: From Black Cyberfeminism to Localism and Protest
 * PR - Why you Need it, How to DIY, and What to Look Out for and Look for When Hiring an Agency
 * So you Want to Start a Game Company? Business Formation, IP Strategy, and Game Contracts

Room 213

 * VR Networking Chat - Hosted by Oculus and IndieCade Alumni
 * Drop-in VR Help / Meet & Greet (Oculus Help Desk)

Room 216

 * Kickstarter Networking Chat - Hosted by Kickstarter and IndieCade Alumni
 * Side Gigs for Game Devs - Networking Chat
 * Is Academia For Me? - Networking Chat
 * Being an Ally - Networking Chat
 * Drop-in Mingle and Networking Chat - run by Alumni Association

Room 204

 * University Game Show co-hosted by HEVGA
 * Playful Wearables

Room 216

 * Indie Esports Networking Chat
 * Game Dev Students Networking Chat
 * Character and Costume Design - From Mind's Eye to Screen to Convention Floor

Courtyard

 * What Matters to You in Indie Games Today? [Unconference]
 * IndieCade Awards Ceremony

Room 202

 * [Educator Summit] Are your kids paper prototyping? What you need to know to keep them safe
 * [Educator Summit] How to Build a Healthy, Happy Game: Simple Production Methods That Work

Room 203

 * [Educator Summit] RPG4SEL: Using Roleplay Games to Develop Social-Emotional Learning
 * [Educator Summit] Learning Should be Fun!
 * [Educator Summit] Games Are Not Magic! Strategies for Deepend Learning in the Gamified Classroom
 * [Educator Summit] Gamified Design

Theater

 * Playing With Sound: Games That Generate Music
 * Indie Histories: Handmade Pixels and the IndieCade Book
 * [Keynote] Failing Better: A Peek into Failure-Positive Creativity
 * [Keynote] Participant Agency in Immersive Experiences: Playing the Accessible Unknown
 * What Sucks About Escape Rooms (And How We're Going to Fix Them)
 * [Keynote] Killer Queen, Catan, and The Sopranos