Different Drummers: How to Advance Confidently in the Direction of Your Dreams

Different Drummers: How to Advance Confidently in the Direction of Your Dreams is a talk currently scheduled to appear at IndieCade 2017.

Summary
More than a decade ago, game designer Tracy Fullerton started working on what has been called the world's most improbable video game. Starting with a tiny team and no funding, Fullerton began creating "Walden, a game" with only the inkling of an idea: that Henry David Thoreau's famous experiment in living simply in nature "felt" like a game, albeit an unusual one. Through the excitement of early design and the difficult discipline of carving time out of busy schedules to continue working without real resources; through critical illness, death, depression, marriages, births, economic ups and downs, and serendipitous meetings, Fullerton talks about the true toll that following your dream of making different games can take, and why, in the end, it may all be worth it.