Schedule (IndieCade East)

This page includes the schedule for IndieCade East.

Decade of Design: IndieCade Exhibit

 * 10:30 AM - 10:00 PM
 * Featuring Anna Anthropy, Tracy Fullerton, Copenhagen Game Collective, David Kanaga, Paolo Pedercini, Nonny de la Pena, Jason Rohrer, and Tale of Tales, A Decade of Game Design explores how games grew into a bona fide artistic and expressive medium.

IndieCade Exhibit Tour with Festival Director Sam Roberts

 * 12:00 PM - 1:00 PM
 * Explore the Decade of Game Design exhibit with curator Sam Roberts, visiting each of the featured developers and talking about the arc of their work and its signifigance to the larger arc of games as an artistic medium.

Discussion of Decade in Design with Celia Pearce

 * 2:00 PM - 4:00 PM
 * Explore the Decade of Game Design exhibit with Festival Chair Celia Pearce, directing a conversation with audience aout the meaning and impact of the featured developers and pieces.

Play Metagame!

 * 5:00 PM - 7:00 PM
 * Come play indie darling party game, The Metagame with its creators! The Metagame is the ultimate cure for awkward silences. It sparks conversation about everything from high art to trashy entertainment and everything in between. It's not about knowing facts — it's about having opinions and sharing them with your friends.

Listen, Play, Explore w/ DK: IndieCade East 2018 Opening Party

 * 7:00 PM - 10:00 PM
 * Experience the interactive music of composer / designer David Kanaga. This party feature interactive playable audio experiences arrayed around the central museum cafe, where attendees can create costumes, play simple party games, or choose to explore the audio worlds around them.

Decade of Design: IndieCade Exhibit

 * 10:30 AM - 10:00 PM
 * Featuring Anna Anthropy, Tracy Fullerton, Copenhagen Game Collective, David Kanaga, Paolo Pedercini, Nonny de la Pena, Jason Rohrer, and Tale of Tales, A Decade of Game Design explores how games grew into a bona fide artistic and expressive medium.

Alt-ware Tabletop Game Jam, featuring Blinks

 * 10:30 AM - 10:00 PM
 * Join us for a jam at IndieCade East using Blinks (tactile new hardware developed by MIT Media Lab spinoff, Move38, and first debuted in IndieCade Finalist Fracture) hosted by Shawn Pierre (creator of IndieCade Selections Henka Twist Caper and These French Fries are Terrible Hotdogs), with the work of Jason Rohrer as inspiration to create games about the journey of life.
 * The jam will be held Saturday, February 17th with twelve hours available to complete the games, from 10:00 AM to 10:00 PM. Teams can include up to four team members and each team member will be provided a weekend pass to IndieCade East.
 * Game Jam Results & Presentations will be held Sunday, February 18th from 1:00 PM to 2:30 PM, including an announcement of the games selected to win by a panel of accomplished game designers. Many prizes will be given, including a Blink dev kit!

Documentary VR Workshop with Emblematic Group

 * 10:30 AM - 1:00 PM
 * Come explore the principles and creative ideas behind journalism and documentation in the world of 360 video and VR taught by field pioneers from Emblematic Group and the New York Times Magazine Daily 360 team. Featuring a conversation between James Pallot of the Emblematic Group and Maureen Towey, formerly of the New York Times Magazine about 360 Video and VR as a documenting toool, and an explorating of the cutting edge technology with Sam Quick, a technical artist at Daily 360.

A Decade of Design: In Conversation with Sam Roberts and Mattie Brice

 * 10:30 AM - 11:30 AM
 * A discussion between IndieCade co-founder Sam Roberts and game artist / academic Mattie Brice, the curatorial team for the exhibit. How have games and indie games changed over the last decade? How has the path of design evolved, and what did we see coming then that has now been realized or has yet to happen?

IndieCade Finalist Pop Up

 * 11:00 AM - 5:00 PM
 * A day of our 2017 nominees, come enjoy a handful of last year's nominated games from the 2017 festival, featuring amazing and innovative interactive work across computing platforms, physical play, and performance driven experience.

Beyond Screens

 * 1:00 PM - 2:00 PM
 * Ubiquitous computing, Internet of Things, Immersive Theater, Physical Computing, Augmented Reality - the stunning growth of technological and artistic possibility for interaction design is driving games, play, and interaction out of our flat screens and into the truly interactable space of the real world. IndieCade co-founder Celia Pearce explores this brand new world of play in a talk for designer and players alike.

Club Drosslemeyer Post Mortem

 * 2:00 PM - 1:00 PM
 * How do you build a location-based game for 150 concurrent players and still give them agency? Club Drosselmeyer is an interactive Nutcracker that takes place in a 1940’s nightclub, complete with an open dance floor, a full band, an original swing score, magic, dance performances, acrobats, multiple storylines, actors, player characters and lots of puzzles. Join Kellian Adams Pletcher to talk about Club Drosselmeyer 1940, what worked and didn’t work, how it was structured and how we built this year’s game based on what we learned from last year’s game, Club Drosselmeyer 1939.

NYU Game Center Presents: Sample Games 101 Class & Play Getting Over It with Bennett Foddy with Bennett Foddy

 * 3:00 PM - 4:30 PM
 * Sample a NYU Game Center Class
 * Come take an NYU Game Center class! NYU Game Center Director Frank Lantz will be giving his lecture on strategy games from our hallmark Games 101 course. Games 101 is the foundational course for the NYU Game Center that students take when they enter the program. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects.

Getting Over It with Bennett Foddy with Bennett Foddy

 * Come help a man stuck in a pot get over a large trash mountain using only a hammer. It's impossible? It's Getting Over It with Bennett Foddy while Bennett Foddy provides a live version of his commentary for your attempt at the game.

Audience Engagement: What Immersive Theater can teach Game Devs

 * 3:00 PM - 4:30 PM
 * This session is a conversation between one of New York's leading immersive theater directors, Ed Sylvanus Iskander, and Robert Nashak, COO of the virtual reality game developer Survios. Ed will discuss his philosophy and practice of immersive theater, which has fascinating parallels and lessons for game developers. Many of his productions such as Golden Lotus and Caught present a series of sequential activities in analogy with game levels where audience members are invited to continue engaging with the experience on their own terms. His experiments illuminate new paradigms for creating social agency to drive audience engagement and retention.

Night Games

 * 7:00 PM - 11:00 PM
 * Night Games is a unique annual event at IndieCade Festival. On Saturday night, February 17th, the Museum of the Moving Image transforms into the ultimate live playground as people play specially curated games for tabletop and physical play, exploring how we play together. Featuring the work of many IndieCade alumni, and organized by Pete Vigeant of ESI designs, Night Games will highlight the breadth and wonder that that the evolution of games has brought to communal play..

Decade of Design: IndieCade Exhibit

 * 10:30 AM - 8:00 PM
 * Featuring Anna Anthropy, Tracy Fullerton, Copenhagen Game Collective, David Kanaga, Paolo Pedercini, Nonny de la Pena, Jason Rohrer, and Tale of Tales, A Decade of Game Design explores how games grew into a bona fide artistic and expressive medium.

Protest Games Workshop with Paolo Pedercini

 * 10:30 AM - 1:00 PM
 * A workshop with the brilliant mind behind Molleindustria, exploring games that protest or games to be played in protest, spans the digital and the physical and explores how we represent problems of the world around us in search of real solutions.

Anna Anthropy Board Game Cafe

 * 10:30 AM - 5:00 PM
 * Come explore table top work of designer Anna Anthropy, as it explores role play, alternative technologies, romance, and social interaction. Anna’s non digital work focuses in the realm of accessibility, alternative content, and games meant to be played in dialogue with oneself or others. Have fun with your friends, and get some introspection on the side.

IndieCade Community Pop-Up
10:30 AM - 5:00 PM A day of amazing and innovative interactive work created by hard working developers in the IndieCade Community seeking feedback, playtesters, and who want to share their next great idea with IndieCade attendees. Individual two hour timeslots are available to full pass holders! First come first serve.

Exhibit Walkthrough with Curator Mattie Brice

 * 11:00 AM - 12:00 PM
 * Explore the Decade of Game Design exhibit with curator Mattie Brice, visiting each of the featured developers and talking about the arc of their work and its signifigance to the larger arc of games as an artistic medium.

Game Jam Results & Presentations

 * 1:00 PM - 2:30 PM
 * Celebrate the amazing work inspired by Jason Rohrer, and made using Blinks. See the brilliance and creativity of our community through presentations on all of the games created in the jam, and see the announcemeent of the games selected to win by a panel of accomplished game designers.

Play Walden and Night Journey

 * 2:00 PM - 6:00 PM
 * Explore the visual work of Bill Viola and written worlds of Thoreau through the lens of Tracy Fullerton's game design. Play these incredible games with their designer and take in the special knowledge, passion and design artistry of one of independent games foremost scholars and creators.

UCB Improv Workshop for Game Developers

 * 3:00 PM - 5:00 PM
 * Improv comedians work together to create funny and engaging characters, premises and dialogue entirely on the spot, with an audience watching. In this 2-hour interactive workshop, performers from the Upright Citizens Brigade Theater will teach you improv fundamentals that double as professional creative skills. You'll use "Yes, And" to upgrade your creative collaboration, learn practical tools to feel confident when facing problems that need solving and loosen up your creative muscles. You and your development team will feel the same rush from collaboration that we do, even without being onstage.