Failing Better: A Peek into Failure-Positive Creativity

Failing Better: A Peek into Failure-Positive Creativity by Colleen Macklin and John Sharp is a Keynote session at IndieCade 2019.

Description
If you’ve ever played a game, it is likely that you’ve experienced failure. Lots of it. And if you’ve ever made a game, you’ve experienced a different kind of failure. In many ways, games and their play are the medium of failure, each with tried and true approaches to failure – iteration, or failing over and over again until you get it right. Or, paraphrasing Samuel Beckett, failing better. As effective as the traditional approaches to iteration are for game design, there are so many other great ways to fail, and thus too iterate. Over the last seven years, John Sharp and Colleen Macklin have interviewed creative practitioners—from chefs to skateboarders, filmmakers to winemakers, and toy designers to comedians to see how they manage the inevitable failures involved in their work. Join Sharp and Macklin as they share some of the lessons they’ve learned from other creative disciplines. Because while everyone fails, some do it better.