Life after Premium Sales

Life after Premium Sales is a talk currently scheduled to appear at IndieCade 2017.

Summary
You've successfully launched your game. You got great sales numbers on Steam (hopefully). A few months pass, and your game goes on sale, so you get a boost of revenue. You decide to include your game in a bundle. Great, a quick infusion of cash there! But what's next? You want to work on your new game and you're shopping it around, but you've still got an amazing game on your hands and you've exhausted most of the typical revenue options for it. And, in the meantime you need to keep the internet on at your studio. What now?

Enter Jump.

Jump's on-demand subscription service brings a new revenue avenue for your games that did not exist before. Jump helps to maximize the total revenue for the lifecycle of your game. How does that happen?

Please join Anthony Palma, CEO of Jump, and Cade Peterson, VP of Content and Community, for this session where the two will explain how the subscription model works and how every type of game has a home on Jump.