50 Ways to Fail in VR

50 Ways to Fail in VR is a talk currently scheduled to appear at IndieCade 2017.

Summary
Some will be funny lessons, absurd, and stupid (Like how to instantly induce motion sickness through animation curve ease types). A lot will be best practices, design tricks (How to compose scenes to maximize 3d depth perception), and even mobile VR GPU alpha fill rate optimizations.

It's all knowledge I had to fight, flail, and fail to gain.

This will be a snappy, lighthearted, image-heavy (and animated GIF) presentation of the challenges in the VR design space.

The talk is for Makers of all skill levels: we'll stay fairly high-level with most of the topics and many of the game engine specific concepts are useful in non-VR games. People with animation, design, art, business development, audio, and engineering background. . . anyone who is curious about VR is very welcome!

Virtual Reality is a incredibly fast-paced, emerging market. It's propped up by venture capital, giant tech companies, high-art / fashion, and the passion of thousands of brave designers, engineers, and entrepreneurs.

This is about stepping outside all of that to talk about how difficult, weird, maddening, scary, subversive, funny, fun, and great making stuff in the VR medium can be.

I'll do one minute per slide with 10 min for Questions and Answers at the end.