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− | '''''Fear Sphere''''' is a title featured |
+ | '''''Fear Sphere''''' is a title featured at '''[[IndieCade Wiki|IndieCade 2017]]'''. |
==About ''Fear Sphere''== |
==About ''Fear Sphere''== |
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Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well... |
Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well... |
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[[Category:2017]] |
[[Category:2017]] |
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[[Category:2017 IndieCadeNominee]] |
[[Category:2017 IndieCadeNominee]] |
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Revision as of 18:47, 3 October 2017
• Developer: HNRY |
• Year(s) Shown: 2017 |
• Website: http://www.wearehnry.com |
Fear Sphere is a title featured at IndieCade 2017.
About Fear Sphere
Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well...
Trailer
Screenshots