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'''''Fear Sphere''''' is a title featured during a previous '''[[IndieCade Wiki|IndieCade]]''' showcase.
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'''''Fear Sphere''''' is a title featured at '''[[IndieCade Wiki|IndieCade 2017]]'''.
 
==About ''Fear Sphere''==
 
==About ''Fear Sphere''==
 
Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well...
 
Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well...
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[[Category:2017 IndieCadeNominee]]
 
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[[Category:Nominee]]

Revision as of 18:47, 3 October 2017

 •  Developer: HNRY
 •  Year(s) Shown: 2017
 •  Website: http://www.wearehnry.com

Fear Sphere is a title featured at IndieCade 2017.

About Fear Sphere

Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well...

Trailer

Screenshots