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{{Infobox
 
{{Infobox
| developer =
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| developer = HNRY
 
| publisher =
 
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| releasedate =
 
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| website = http://www.wearehnry.com
 
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'''''Fear Sphere''''' is a title featured during a previous '''[[IndieCade Wiki|IndieCade]]''' showcase.
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'''''Fear Sphere''''' is a title featured at '''[[IndieCade Wiki|IndieCade 2017]]'''.
 
==About ''Fear Sphere''==
 
==About ''Fear Sphere''==
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Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well...
 
 
==Trailer==
 
==Trailer==
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{{#ev:youtube|XV_fE4fSIzo|480}}
 
 
==Screenshots==
 
==Screenshots==
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<gallery>
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File:fearSphere_HNRY_BLACK.png
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File:fearSphere_HNRY_WHITE.png
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File:fearSphere01.jpg
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File:fearSphere02.jpg
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File:fearSphere03.jpg
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File:fearSphere04.jpg
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</gallery>
   
 
<metadesc>Coverage of Fear Sphere on the IndieCade wiki!</metadesc>
 
<metadesc>Coverage of Fear Sphere on the IndieCade wiki!</metadesc>
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[[Category:2017]]
 
[[Category:2017]]
 
[[Category:2017 IndieCadeNominee]]
 
[[Category:2017 IndieCadeNominee]]
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[[Category:Nominee]]

Latest revision as of 15:17, 7 May 2022

 •  Developer: HNRY
 •  Year(s) Shown: 2017
 •  Website: http://www.wearehnry.com

Fear Sphere is a title featured at IndieCade 2017.

About Fear Sphere

Fear Sphere is a two player asymmetrical experimental arcade game aimed at bridging the gap between the real world and the digital world—without the use of VR. One player enters a darkened inflatable sphere and tries to escape an underground facility using only a flashlight controller and the help of a second player who is relaying directions through the use of blueprints. The two must develop a coherent stream of communication in order for the player inside the sphere to escape successfully. Working quickly is a must, as they will find that there is something else inside the building as well...

Trailer

Screenshots