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{{Infobox
 
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| developer = Ed Key & David Kanada
 
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| website = http://www.visitproteus.com/
 
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| awards = [[Audio Design]]
| yearshown = 2011
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| yearshown = 2011, 2018
 
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'''Proteus''' is a title featured during a previous '''[[IndieCade 2017 Wiki|IndieCade]]''' showcase.[[Category:Titles]]
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'''''Proteus''''' is a title featured at [[IndieCade]].
==About Proteus==
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==About ''Proteus''==
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Proteus depicts a musical wilderness environment in four seasons. It uses a bold visual style of shifting solid colors to paint mesmerizing scenes and dizzying altered states, and a reactive music system which allows the player to explore the environment as a piece of music. Proteus creates a true exploration space for the player, using basic audiovisual interactivity to create beautiful rewards driven by the player’s attention in the game.
 
 
==Trailer==
 
==Trailer==
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{{#ev:youtube||740}}
 
   
 
==Screenshots==
 
==Screenshots==
   
   
<metadesc>Coverage of Proteus on the IndieCade wiki!</metadesc>[[Category:Contents]]
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<metadesc>Coverage of Proteus on the IndieCade wiki!</metadesc>
 
__NOTOC__
 
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[[Category:2011]]
 
[[Category:2011]]
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[[Category:2011 IndieCade Selections]]
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[[Category:2011 IndieCade Nominee]]
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[[Category:Audio Design]]
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[[Category:2018]]

Latest revision as of 17:10, 13 February 2018

 •  Developer: Ed Key & David Kanada
 •  Awards: Audio Design
 •  Year(s) Shown: 2011, 2018
 •  Website: http://www.visitproteus.com/

Proteus is a title featured at IndieCade.

About Proteus

Proteus depicts a musical wilderness environment in four seasons. It uses a bold visual style of shifting solid colors to paint mesmerizing scenes and dizzying altered states, and a reactive music system which allows the player to explore the environment as a piece of music. Proteus creates a true exploration space for the player, using basic audiovisual interactivity to create beautiful rewards driven by the player’s attention in the game.

Trailer

Screenshots