SandovalCurseBot (talk | contribs) m (clean up, replaced: !!year!! → 2011, removed: This title was featured in !!year!!.) |
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{{Infobox |
{{Infobox |
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− | | developer = |
+ | | developer = Ed Key & David Kanada |
| publisher = |
| publisher = |
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| platform = |
| platform = |
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| releasedate = |
| releasedate = |
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| genre = |
| genre = |
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− | | website = |
+ | | website = http://www.visitproteus.com/ |
| wikilink = |
| wikilink = |
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| location = |
| location = |
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| event = |
| event = |
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− | | awards = |
+ | | awards = [[Audio Design]] |
− | | yearshown = 2011 |
+ | | yearshown = 2011, 2018 |
| team1 = |
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| statement = |
| statement = |
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}} |
}} |
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− | '''Proteus''' is a title featured |
+ | '''''Proteus''''' is a title featured at [[IndieCade]]. |
− | ==About Proteus== |
+ | ==About ''Proteus''== |
+ | Proteus depicts a musical wilderness environment in four seasons. It uses a bold visual style of shifting solid colors to paint mesmerizing scenes and dizzying altered states, and a reactive music system which allows the player to explore the environment as a piece of music. Proteus creates a true exploration space for the player, using basic audiovisual interactivity to create beautiful rewards driven by the player’s attention in the game. |
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==Trailer== |
==Trailer== |
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+ | |||
− | {{#ev:youtube||740}} |
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==Screenshots== |
==Screenshots== |
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− | <metadesc>Coverage of Proteus on the IndieCade wiki!</metadesc> |
+ | <metadesc>Coverage of Proteus on the IndieCade wiki!</metadesc> |
__NOTOC__ |
__NOTOC__ |
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__NOEDITSECTION__ |
__NOEDITSECTION__ |
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[[Category:2011]] |
[[Category:2011]] |
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+ | [[Category:2011 IndieCade Selections]] |
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+ | [[Category:2011 IndieCade Nominee]] |
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+ | [[Category:Audio Design]] |
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+ | [[Category:2018]] |
Latest revision as of 17:10, 13 February 2018
• Developer: Ed Key & David Kanada |
• Awards: Audio Design |
• Year(s) Shown: 2011, 2018 |
• Website: http://www.visitproteus.com/ |
Proteus is a title featured at IndieCade.
About Proteus
Proteus depicts a musical wilderness environment in four seasons. It uses a bold visual style of shifting solid colors to paint mesmerizing scenes and dizzying altered states, and a reactive music system which allows the player to explore the environment as a piece of music. Proteus creates a true exploration space for the player, using basic audiovisual interactivity to create beautiful rewards driven by the player’s attention in the game.